I never did play Kings Quest 8...
Jun. 12th, 2025 08:42 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
One of the earliest and most memorable computer games I played as a kid was "King's Quest II", for the Apple IIe. It was pretty hard, and I only managed to get about 1/3 through it, because there was a bridge in the game that would collapse, sending my character plummeting into a canyon. I never figured out that the bridge could only be crossed a set number of times before it would always collapse, and the saved game I was playing only had one crossing left.
So I remained stumped, until I got a "hint book" as a Christmas present. The book was full of questions with empty boxes beneath them, and you could run a special pen over the boxes, causing the answers to slowly fade into view before your eyes. I revealed the answer to "Why does the bridge keep collapsing?" and slapped my forehead, then started the game from the beginning, carefully counting the times I crossed.
Later that day I finished the game. All the rest of the puzzles were easy, and I barely needed the hint book, but I used the marker to reveal all the answers anyway. From those I realized there were multiple way to solve some of the puzzles, which added a few more hours to the fun.
Over dinner that night I said "Let's get King's Quest III!"
My father smiled and said "Well, the last one cost 40 dollars, but eight months of entertainment for 40 dollars is a pretty good deal, so we'll see."
I played and enjoyed King's Quest III, and then King's Quest IV, but that was the last sequel that would run on Apple computers. Then I left for college, and everyone was playing console games and getting well into 3D graphics. King's Quest V, VI, and VII came and went, but I was distracted by multiplayer games and girls.
When King's Quest VIII appeared, I only got vague news of it from gaming magazines and the early internet. I read that it was a massive departure in tone and technology from the earlier games, and that disoriented all the people playing and reviewing it. I assumed it wasn't very good, and wouldn't sell.
Fast forward 25 years...
Apparently the game found an audience, and once a patch was released to fix the glitches in it, reviews and ratings went up. It's true that it was weird, and very unlike the rest of the series, and suffered greatly by being too ambitious for the scrappy state of 3D graphics technology at the time. To be honest, in terms of both visuals and motion, it looks ugly now, even while 2D games from years earlier still look completely acceptable to the modern gaming eye.

For a fun comparison, check out this bundle on the "Good Old Games" retro gaming site. They're selling Kings Quest VII and King's Quest VIII in one package, and they show screenshots from each side-by-side. Flip though and you'll see nice-ugly-nice-ugly-nice-ugly-nice-ugly...
Still, I got curious, and discovered a few video walkthroughs of the game. While watching those I noticed that the background music was eerily compelling, and had a sudden need to hear it in more detail. There were mp3 versions of some of the musical cues sitting around online, but I wanted higher quality. So I went to the source: The Internet Archive copy of the original King's Quest VIII CD-ROM.
I downloaded that, mounted the disc in an emulated copy of Windows XP, and went trolling around. Turns out there are hundreds of files just sitting there on the CD:

But what is this ".AUD" format? Well, long story short, I tried a bunch of different utilities in both Windows and Mac, and eventually did this:
- Copy all the .AUD files into a folder on the Mac
- Install ffmpeg via homebrew
- Go to the folder via Terminal, and run for i in *.AUD; do ffmpeg -i "$i" "${i%.*}.WAV"; done
That gave me a long list of uncompressed audio files to work with, and I went poking through them, and gathered the longest ones into an hour-long collection, converted to Apple Lossless format with proper tags.
Here, have an hour-long compilation of music from King's Quest: Mask of Eternity.
And then I discovered something else. There are some voicover outtakes scattered into the rest of the audio.
"There is a curious slot in this pedestal. Something must fit here. Let me try... this. Zip... Ugh... Ow... No, doesn't work."
And so on. In all their horrible glory, here they are. Another amusing detail is that in addition to the usual walkthroughs, you can find complete transcripts of the game made by automated software trawling through the data files, and the outtakes are right there in the transcripts. Surely someone else has noticed these in nearly 30 years? Good grief, I hope so.
Anway, I recommend the music. To me it sounds like a companion ambient album to the soundtrack of the film Labyrinth. (Another favorite of mine.)